Дискусија о Модовима
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- Даре
- Поруке: 921
- Придружен: 06 Мар 2018 15:09
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Дискусија о Модовима
Update za ACE
Update: 1 Jan @ 8:39pm
Version 3.13.0 - Medical Rewrite
_Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later._
- Read more about the Medical Rewrite in the [**ACEREP**](https://ace3mod.com/2019/12/31/ace3-version3130.html).
- Submit feedback using the [**feedback survey**](https://forms.gle/5pKeXMJ5hfZYjuxZ6).
## Change Log Summary
**ADDED:**
- **Medical rewrite** (#4064)
- Crew Served Weapons (#5652)
- Implement M47 Dragon (#6773)
- Add Wipe glasses self interaction (#7307)
- Add Check ammo self interaction setting (#7306)
- Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
- Repair - Add settings to control item requirements for different actions (#7243)
- Add goggle overlay support for Contact update Blindfolds (#7157)
- Ballistics - Contact DLC rifles added (#7156)
- Refuel - Add events for start, stop and progress (#7023)
- Advanced Fatigue - Solid stamina bar option (#6911)
- Adds Crew Served Static Weapons (#5652)
- Support for Linux extensions - internal (#5762, #7171)
- Add setting to keep engine of vehicles running after getting out (#6885)
- Explosives - Allow setting custom timer limits (#6882)
- Fastroping - Add user setting to confirm cutting ropes (#6876)
- Aircraft - add setting to hide Eject action from action menu (#6868)
- Grenades - Add CTS 7290 9-bang flashbang (#6856)
- Cargo - Add array to disable paradrop effects (#7016)
- Spectator - Add setting for follow camera max distance (#6989)
- Realistic names - Contact DLC rifles added (#7155)
- Cookoff - Allow enabling only on player crewed vehicles (#7147)
- Rearm - Add distance setting (#7137)
- Nametags - Add Nation Ranks (#7094)
- Grenades - Add support for N-bangs (#6848
- Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
- Explosives - Add ace_isEOD 3DEN attribute (#7080)
- Maptools - Make GPS display a real 3d object (#7086)
- Safemode - add public setWeaponSafety function (#7092)
- Ballistics - Add shotgun shell projectile magazine variety (#7119)
- Add destroyed boat ejecting (#6330)
- RHS CSW compatability (#7082)
- ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
- Artillery rangletables (universal) (#6853)
- Japanese Translations (#6980)(#7111)(#7262)(#7316)
- Russian Translations (#7005)(#7093)
- German Translations (#7050)(#6920)(#7211)
- French Translations (#7138)(#7213)(#7321)(#7298)
- Czech Translations (#7260)(#7323)(#7319)
- Portuguese Translations (#7181)
- Spanish Translations (#7235)
- Hungarian Translations (#7234)
- Polish Translations (#7291)
- Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)
**FIXED:**
- No Crosshair - Fix config (#6905)
- Explosives - Fix placing underwater (#6898)
- Medical - Fix facilities not being detected underwater (#6898)
- Medical - Fix HandleDamageWounds memory leak (#6809)
- Interaction - Fix Pass Magazine (#6894)
- Medical rewrite - Fix pain effects no longer appearing (#6903)
- Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
- version check handle minor versions below 10 (#6872)
- [medical-rewrite] Fix string names (#6490)
- Fix and use hemorrhage stringtable descriptions (#6472)
- Fix ladder dismount animation bug (#6454)
- Fix respawn not resetting variables (#6453)
- Fix cardiac arrest timeout (#6451)
- Fix required addons in medical restructure (#6441)
- [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
- Fixing playsound3d limits (#7024)
- Medical Feedback - Fix short blackout on any pain (#7095)
- Fix medical typo 'to' -> 'too' (#4824)
- Cleanup mk6 and fix nametag strings (#7317)
- Fix version comparison (CBA Settings transfer) (#7313)
- Medical Treatment - Fix bodyCleanupLoop typo (#7308)
- Arsenal - Fix default loadout public func not checking base items (#7280)
- Interact Menu - Don't show interactions for virtual units (#7271)
- Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
- Map - Fix map shake moving to upper left corner (#7252)
- Medical - Fix addDamageToUnit (#7247) (#7228)
- Reload - Fix undefined variable in reload checkAmmo function (#7223)
- Safemode - Fixed keybind conflict (#7189)
- Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
- Fix undefined variable in View Distance (#7142)
- Fix slide order in slideshow (#7135)
- Interaction Menu - fix a crash when loading savegames (#7115)
- Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
- Fix updating body part visuals (#5141)
- Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
- Fixes damage redirection issues (#6231)
- Fix settings in medical rewrite (#6436)
- Fixes state machine (#6435)
- Various fixes for the medical restructure branch (#6434)
- Fix environmental damage sources (#6515)
- Minor syntax and variable reference fixes for medical rewrite (#6514)
- Medical rewrite bug fixes (#6523)
- Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
- FIX French STR_ACE_Common_Anywhere (#7105)
- Medical - fix canTreat (#7041)
- Medical Treatment - Fix medication and ivBagLocal typos (#7048)
- Medical - Fix hitpoints on VR units (#7098)
- Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
- Medical Statemachine - Fix locality EH breaking current state (#7136)
- Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
- Medical - Various debugging and fix cpr anim speed (#7122)
- Fix Medical HandleDamageWounds memory leak (#6809)
- Zeus/Medical - Fix modules for rewrite (#6914)
- [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
- Medical Feedback - fix heart rate effect (#6927)
- Fix trivial bugs (#6922)
- Cookoff - Fix shell detonation (#6979)
- Repair - Fix taking wheels from invincible vehicles (#6976)
**CHANGED:**
- Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
- Compat - Add 2 round hellfire to pylon options (#6893)
- Cookoff - Reword settings and move to CBA (#6892)
- RHS Compat - Update hearing configs values for helmets (#6891)
- Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
- Medical AI - Adjust healing logic for rewrite (#6902)
- Medical - Handle old public funcs, fix strings (#6890)
- Quickmount - optimize generating subActions (#6883)
- Cleanup some functions headers and macro usage (#6866)
- [medical] Code cleanup using SQFLint (#6485)
- fix(medical): make sure vitals handling works properly again (#6481)
- Minor code clean up (#6474)
- refactor(medical): remove medkit due to confusing functionality (#6473)
- Introduce bleedout condition and fix IV hemorrhage (#6470)
- Vary time taken to bandage based on circumstances (#6467)
- Improve unconscious volume handling (#6455)
- Changes unit vitals rw (#6449)
- Improvements to vitals and display (#6444)
- Strip medical component (#6442)
- Move medical facility, vehicle and unit functions (#6440)
- [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
- [Medical Rewrite] Adding respawn compatibility (#5020)
- Remove legacy code in medical rewrite (#4960)
- Map - Don't enable map light for parachutes (#6961)
- Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
- Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
- compatibility with CBA disposable framework (#6953)
- Disposable - Fix magazineWell problems (#7322)
- Common - Don't add UAV AI to localUnits array (#6951)
- Medical - Transfer state machine state on locality (#6950)
- Medical - Skip unneeded setVars on initUnit (#6949)
- Limping / Splint Treatment (#6947)
- Medical - add EH for setUnconscious helper func (#6937)
Cutoff by steam
See full changelog at https://github.com/acemod/ACE3/releases/
Discuss this update in the discussions section.
Update: 1 Jan @ 8:39pm
Version 3.13.0 - Medical Rewrite
_Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later._
- Read more about the Medical Rewrite in the [**ACEREP**](https://ace3mod.com/2019/12/31/ace3-version3130.html).
- Submit feedback using the [**feedback survey**](https://forms.gle/5pKeXMJ5hfZYjuxZ6).
## Change Log Summary
**ADDED:**
- **Medical rewrite** (#4064)
- Crew Served Weapons (#5652)
- Implement M47 Dragon (#6773)
- Add Wipe glasses self interaction (#7307)
- Add Check ammo self interaction setting (#7306)
- Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
- Repair - Add settings to control item requirements for different actions (#7243)
- Add goggle overlay support for Contact update Blindfolds (#7157)
- Ballistics - Contact DLC rifles added (#7156)
- Refuel - Add events for start, stop and progress (#7023)
- Advanced Fatigue - Solid stamina bar option (#6911)
- Adds Crew Served Static Weapons (#5652)
- Support for Linux extensions - internal (#5762, #7171)
- Add setting to keep engine of vehicles running after getting out (#6885)
- Explosives - Allow setting custom timer limits (#6882)
- Fastroping - Add user setting to confirm cutting ropes (#6876)
- Aircraft - add setting to hide Eject action from action menu (#6868)
- Grenades - Add CTS 7290 9-bang flashbang (#6856)
- Cargo - Add array to disable paradrop effects (#7016)
- Spectator - Add setting for follow camera max distance (#6989)
- Realistic names - Contact DLC rifles added (#7155)
- Cookoff - Allow enabling only on player crewed vehicles (#7147)
- Rearm - Add distance setting (#7137)
- Nametags - Add Nation Ranks (#7094)
- Grenades - Add support for N-bangs (#6848
- Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
- Explosives - Add ace_isEOD 3DEN attribute (#7080)
- Maptools - Make GPS display a real 3d object (#7086)
- Safemode - add public setWeaponSafety function (#7092)
- Ballistics - Add shotgun shell projectile magazine variety (#7119)
- Add destroyed boat ejecting (#6330)
- RHS CSW compatability (#7082)
- ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
- Artillery rangletables (universal) (#6853)
- Japanese Translations (#6980)(#7111)(#7262)(#7316)
- Russian Translations (#7005)(#7093)
- German Translations (#7050)(#6920)(#7211)
- French Translations (#7138)(#7213)(#7321)(#7298)
- Czech Translations (#7260)(#7323)(#7319)
- Portuguese Translations (#7181)
- Spanish Translations (#7235)
- Hungarian Translations (#7234)
- Polish Translations (#7291)
- Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)
**FIXED:**
- No Crosshair - Fix config (#6905)
- Explosives - Fix placing underwater (#6898)
- Medical - Fix facilities not being detected underwater (#6898)
- Medical - Fix HandleDamageWounds memory leak (#6809)
- Interaction - Fix Pass Magazine (#6894)
- Medical rewrite - Fix pain effects no longer appearing (#6903)
- Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
- version check handle minor versions below 10 (#6872)
- [medical-rewrite] Fix string names (#6490)
- Fix and use hemorrhage stringtable descriptions (#6472)
- Fix ladder dismount animation bug (#6454)
- Fix respawn not resetting variables (#6453)
- Fix cardiac arrest timeout (#6451)
- Fix required addons in medical restructure (#6441)
- [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
- Fixing playsound3d limits (#7024)
- Medical Feedback - Fix short blackout on any pain (#7095)
- Fix medical typo 'to' -> 'too' (#4824)
- Cleanup mk6 and fix nametag strings (#7317)
- Fix version comparison (CBA Settings transfer) (#7313)
- Medical Treatment - Fix bodyCleanupLoop typo (#7308)
- Arsenal - Fix default loadout public func not checking base items (#7280)
- Interact Menu - Don't show interactions for virtual units (#7271)
- Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
- Map - Fix map shake moving to upper left corner (#7252)
- Medical - Fix addDamageToUnit (#7247) (#7228)
- Reload - Fix undefined variable in reload checkAmmo function (#7223)
- Safemode - Fixed keybind conflict (#7189)
- Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
- Fix undefined variable in View Distance (#7142)
- Fix slide order in slideshow (#7135)
- Interaction Menu - fix a crash when loading savegames (#7115)
- Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
- Fix updating body part visuals (#5141)
- Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
- Fixes damage redirection issues (#6231)
- Fix settings in medical rewrite (#6436)
- Fixes state machine (#6435)
- Various fixes for the medical restructure branch (#6434)
- Fix environmental damage sources (#6515)
- Minor syntax and variable reference fixes for medical rewrite (#6514)
- Medical rewrite bug fixes (#6523)
- Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
- FIX French STR_ACE_Common_Anywhere (#7105)
- Medical - fix canTreat (#7041)
- Medical Treatment - Fix medication and ivBagLocal typos (#7048)
- Medical - Fix hitpoints on VR units (#7098)
- Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
- Medical Statemachine - Fix locality EH breaking current state (#7136)
- Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
- Medical - Various debugging and fix cpr anim speed (#7122)
- Fix Medical HandleDamageWounds memory leak (#6809)
- Zeus/Medical - Fix modules for rewrite (#6914)
- [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
- Medical Feedback - fix heart rate effect (#6927)
- Fix trivial bugs (#6922)
- Cookoff - Fix shell detonation (#6979)
- Repair - Fix taking wheels from invincible vehicles (#6976)
**CHANGED:**
- Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
- Compat - Add 2 round hellfire to pylon options (#6893)
- Cookoff - Reword settings and move to CBA (#6892)
- RHS Compat - Update hearing configs values for helmets (#6891)
- Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
- Medical AI - Adjust healing logic for rewrite (#6902)
- Medical - Handle old public funcs, fix strings (#6890)
- Quickmount - optimize generating subActions (#6883)
- Cleanup some functions headers and macro usage (#6866)
- [medical] Code cleanup using SQFLint (#6485)
- fix(medical): make sure vitals handling works properly again (#6481)
- Minor code clean up (#6474)
- refactor(medical): remove medkit due to confusing functionality (#6473)
- Introduce bleedout condition and fix IV hemorrhage (#6470)
- Vary time taken to bandage based on circumstances (#6467)
- Improve unconscious volume handling (#6455)
- Changes unit vitals rw (#6449)
- Improvements to vitals and display (#6444)
- Strip medical component (#6442)
- Move medical facility, vehicle and unit functions (#6440)
- [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
- [Medical Rewrite] Adding respawn compatibility (#5020)
- Remove legacy code in medical rewrite (#4960)
- Map - Don't enable map light for parachutes (#6961)
- Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
- Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
- compatibility with CBA disposable framework (#6953)
- Disposable - Fix magazineWell problems (#7322)
- Common - Don't add UAV AI to localUnits array (#6951)
- Medical - Transfer state machine state on locality (#6950)
- Medical - Skip unneeded setVars on initUnit (#6949)
- Limping / Splint Treatment (#6947)
- Medical - add EH for setUnconscious helper func (#6937)
Cutoff by steam
See full changelog at https://github.com/acemod/ACE3/releases/
Discuss this update in the discussions section.
- Александар
- Поруке: 223
- Придружен: 02 Јул 2019 17:18
- Место: Сремска Митровица
- Контакт:
Дискусија о Модовима
https://steamcommunity.com/sharedfiles/ ... rchtext=ak - Russian Alpha AK
- Рокси
- Поруке: 828
- Придружен: 14 Мар 2018 00:46
Дискусија о Модовима
Момци, прегледао сам мапу ПКЛ и могу рећи да сам очаран, мапа је комплетно прерађена, 95% равнијих делова мапе су сада поља као и уз саму реку. Текстуре дрвећа,жбунова и траве су прерађени. Испод сам окачио неке слике које сам усликао да бих вам дочарао изглед мапе. Имгур је нажалост мало уништио квалитет слике.
Не знам.
- Качар
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Дискусија о Модовима
Да очекујем неки Виетнам онда ускоро?Рокси пише: ↑02 Феб 2020 15:10Момци, прегледао сам мапу ПКЛ и могу рећи да сам очаран, мапа је комплетно прерађена, 95% равнијих делова мапе су сада поља као и уз саму реку. Текстуре дрвећа,жбунова и траве су прерађени. Испод сам окачио неке слике које сам усликао да бих вам дочарао изглед мапе. Имгур је нажалост мало уништио квалитет слике.
burning dro on 24's
- Рокси
- Поруке: 828
- Придружен: 14 Мар 2018 00:46
- Александар
- Поруке: 223
- Придружен: 02 Јул 2019 17:18
- Место: Сремска Митровица
- Контакт:
Дискусија о Модовима
https://steamcommunity.com/sharedfiles/ ... nd+Helmets Sa ovim modom mozemo da nadoknadimo one Yue balaklave i dobijamo brdo novih uniformi, pancira, slemova i maski, sve u HD-u.
- Горан
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